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package pool
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import (
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"bytes"
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"sync"
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)
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var (
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bufferPool sync.Pool
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)
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func GetBuffer() *bytes.Buffer {
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if v := bufferPool.Get(); v != nil {
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return v.(*bytes.Buffer)
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}
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return bytes.NewBuffer([]byte{})
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}
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func PutBuffer(b *bytes.Buffer) {
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b.Reset()
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bufferPool.Put(b)
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}
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